Loot To Forge How to Forge: Complete Weapon, Armor, and Rarity Guide
Learn Loot To Forge how to forge weapons, armor, and rarity upgrades. Master Katana vs Greatsword, ore economy, and Rebirth timing in this full guide.
Why Forging Is the Real Progression System in +1 Loot To Forge
Training Power gets you through the dungeon door, but the forge decides how far you go once you are inside. If you are searching for Loot To Forge how to forge guidance that actually explains the system instead of just pointing at a station, this guide walks through every decision that matters. Understanding Loot To Forge how to forge properly means knowing when to craft, what to craft, and when to stop selling your ores like they are junk.
The forge turns raw dungeon ores into Katanas, Greatswords, armor pieces, and the skills attached to them. Skip it, and you will stall on stages that should be easy clears. Master it, and the same dungeon runs suddenly push two or three stages deeper.
This guide covers where the forge is, how to prepare materials, the Katana vs Greatsword decision, the rarity ladder from Common to Legendary, armor RNG, the ore-to-Coin economy, and a repeatable forge session routine you can run after every dungeon trip.
Finding the Forge and Preparing Your Materials
The forge sits in the central hub. Walk up to it and press E to interact. That part is simple. The part players get wrong is everything that happens before they open the menu.
You need ores in your backpack, and you need space to hold what you craft. Ores and loot pulled from the linear dungeon stages are the only fuel for every recipe. Without materials, the forge is just a decorative station with a nice glow.
A strong habit is to leave the dungeon when your bag is full of forge-relevant ores, not when you get bored. Capacity upgrades on the enchant and upgrades page make each trip more valuable, but even an early backpack should be filled with materials you actually intend to craft.
Forge vs. Sell: The Early Game Rule
| Situation | Recommended Action | Why |
|---|---|---|
| Brand new character, no weapon yet | Forge everything useful | You need damage identity before Coins matter |
| Have a usable weapon, no armor | Forge armor, sell true duplicates | Armor adds Power you are missing |
| Rare or Epic loadout online | Sell more surplus | Enchants and backpack tiers need Coins |
| Saving for a Legendary craft | Forge first, sell only excess | Coin piles do not clear stages by themselves |
The short version: prefer forging ores over selling them during the early and mid climb. Coins still matter for enchants and backpack tiers, so sell genuine surplus once you have a weapon and an armor piece that keep your kills near the four-hit comfort zone. That four-hit benchmark is a community-reported pacing rule — if a stage takes noticeably more hits than that, your gear is behind, not your strategy.
Katana vs Greatsword: Choosing Your Weapon Identity
Weapon crafting asks you to commit to a type and feed materials into that recipe path. Katana and Greatsword are the two core identities players compare, and the comparison matters more than most new players expect.
Neither weapon is a trap if your Power, rarity, and materials are aligned. The real mistake is hopping between unfinished crafts while your dungeon clear power stagnates. Every material you split across two weapon types is a material not pushing either one toward the next rarity tier.
Skills are not a separate gacha disconnected from your blade. They come from the pairing of weapon type and the materials you invest. That means your forge plan is also your skill plan. When you chase a specific play feel, lock the type first, then push materials and rarity instead of resetting every time a skill name looks unfamiliar.
How to Pick Without Regretting It
| Factor | Katana | Greatsword |
|---|---|---|
| Play feel | Faster, lighter identity | Heavier, committed swings |
| Skill source | Type + invested materials | Type + invested materials |
| Best for | Players who want quick clears | Players who want big single hits |
| Main risk | Switching away too early | Switching away too early |
Use the forge to solve a concrete dungeon problem. If early packs take too many hits, you need a stronger weapon Power contribution right now, not a speculative late-game recipe. If you already one-shot early rooms but stall deeper in, invest in higher rarity and better materials rather than another marginal Common craft.
Community reports suggest checking the tier list only after you understand the base weapon types — not before you have forged anything. Rankings mean little when you cannot yet evaluate what makes a weapon strong.
The Rarity Ladder: Common to Legendary
Rarity climbs through Common, Rare, Epic, and Legendary. Higher rarity is the visible upgrade path players feel when a new sword suddenly melts a stage that felt sticky just an hour earlier.
Treat rarity as a progression milestone tied to the ores you can reliably farm, not as a vanity label. Early on, a solid Rare you can actually equip beats hoarding materials for a Legendary you cannot finish. This is the single most common resource trap in the game.
As Rebirth bonuses raise your Power gain rate and Coin income, your ability to farm rarer ores improves, and the forge ceiling rises with it. That is why forge progress and Rebirth belong in the same mental model: permanent multipliers make ambitious crafts realistic.
Rarity Progression Benchmarks
| Rarity | Typical Stage | Ore Income Needed | Priority |
|---|---|---|---|
| Common | Early dungeon | Very low | Craft immediately, do not enchant |
| Rare | Early-mid | Low | Equip and test in dungeon |
| Epic | Mid | Moderate | Enchant if you will main it |
| Legendary | Mid-late | High, Rebirth-boosted | Plan around Rebirth cycles |
When a craft succeeds, equip it immediately and test it in the dungeon. Numbers on the forge screen matter less than whether your stage clears drop under your retreat threshold. If the new weapon still needs more than about four hits per kill on your target stage, either train Power, Rebirth if you are at 100%, or plan the next rarity bump.
Armor Tab and RNG Outcomes
Armor crafting uses a dedicated tab and includes RNG between helmet and armor results. That randomness frustrates players who expect a guaranteed slot every time, but the Power boosts from successful armor pieces are worth the rolls. Armor is not cosmetic filler — it is another Power lever sitting right beside weapons and training.
Budget some materials for armor even when the sword tab is more exciting. A helmet or armor piece that adds Power can stabilize a stage while you save for your next weapon rarity. If a roll misses the slot you wanted, keep the useful piece, sell or scrap what you truly do not need, and feed surplus into Coins for enchants rather than rage-selling your entire ore stash.
Because armor results vary, backpack space matters again. You need room to carry ores in and finished pieces out. Players who skip capacity upgrades bounce endlessly between full bags and incomplete forge plans. Fix that on the upgrades page first, then return to rolling armor with intention.
The Forge Economy: Ores, Coins, and Enchants
Think of three sinks after every dungeon run:
- Materials into weapons for damage identity and skills
- Materials into armor for Power boosts and slot coverage
- Surplus into Coins for enchants and backpack upgrades
The correct mix shifts over time. Brand new characters should bias hard toward weapons, then armor, with only light selling. Mid-progression characters can sell more duplicates once a Rare or Epic loadout is online. Late pushes still forge first when a Legendary craft is realistic, because raw Coin piles do not clear the Frost Tower by themselves.
Enchanting spends Coins to improve gear you already forged. Do not enchant junk you are about to replace in five minutes, but do enchant a weapon or armor piece you expect to main through several stages. For deeper detail, the official Loot To Forge wiki guide on forging covers the same loop from the community's perspective.
Where Your Materials Should Go
| Progression Stage | Weapons | Armor | Selling for Coins |
|---|---|---|---|
| Brand new | 70% | 25% | 5% |
| Early-mid | 50% | 30% | 20% |
| Mid (Rare/Epic online) | 40% | 25% | 35% |
| Late (Legendary push) | 55% | 25% | 20% |
These splits are player experience estimates, not fixed rules. Adjust based on whether your bottleneck is damage, survivability, or bag space.
A Practical Forge Session Routine
Run this loop every time you finish a dungeon trip:
- Check Rebirth. If you are at 100%, reset before a long craft session so training afterward benefits from the new gain rate.
- Enter the dungeon with empty bag space and clear until full of useful ores.
- Return to the hub forge with E and craft the weapon type you committed to.
- Spend a slice of materials on the armor tab for Power boosts.
- Sell only leftover surplus for Coins.
- Enchant the gear you will keep, upgrade your backpack if you were capped, then re-enter.
This routine pairs cleanly with hub training controls and with promo rewards from codes when free materials or Coins appear. Watch updates after patches in case forge costs or drop tables shift, and browse player discussions for community craft priorities.
Common Forging Mistakes to Avoid
Selling every ore on sight is the biggest early error. The second is ignoring armor because weapon damage looks more dramatic. The third is delaying Rebirth to finish one more craft while the Rebirth bar sits at 100% — you are paying opportunity cost in permanent Power gain rate. The fourth is crafting with a full bag and no plan, then dropping better ores because you cannot pick them up.
Avoid those four and forging becomes the accelerator it is meant to be. Dungeon loot exists to be smelted into stronger identities, not to sit as clutter. Keep Katana or Greatsword progression coherent, roll armor for Power, climb Common through Legendary as your ore income allows, and let Rebirth multipliers fund the next craft tier.
FAQ
Where do I forge in +1 Loot To Forge? Use the forge in the hub. Walk up and press E to interact, then spend ores collected from dungeon stages on weapons or the armor tab.
Should I forge ores or sell them? Forge first, especially early. Selling surplus for Coins is fine after you have a usable weapon and armor, because Coins buy enchants and backpack upgrades.
What is the difference between Katana and Greatsword? Both are core weapon types. Skills come from type plus materials, so pick one identity, invest materials and rarity, and judge success by dungeon clear speed rather than swapping endlessly.
How does armor forging work in Loot To Forge how to forge progression? The armor tab includes RNG between helmet and armor results. Successful pieces grant Power boosts, so budget materials for armor instead of spending everything on weapons.
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